Enemy characters have -1 attack. Action: +1 attack to allies.
Transform into fish.
Spell Immunity
Draw a card.
Target card gains "When attacked, opponent must discard 1 random card".
Reduce the hp of all characters to 1.
Haste
When attacking, roll a D6. On 4+ gain +6 attack.
When a blue creature you own dies, draw a card.
All blue cards cost 1 less.
When attacking a player, gain 2 mana.
Target gains shell and fully heals.
Destroy a character with 4 or less attack.
Whenever another character dies, draw 1 card.
Taunt Shell
Target character's attack is reduced to 1.
Has +3 attack during the opponent's turn.
All cards return to their owner's hand.
Return target to owner's hand.
Gain 2 extra mana per turn for 3 turns.
Deathtouch
Look at the next 7 cards in your deck, and choose two.
Flying
Destroy all targets in the mod (friendly + enemy)
Attacking a player triggers a trap, dealing 2 damage to all enemies on the board
Attack +1 Does not take opponent's Defense Damage when attacking HP-1 from equipment each time you attack (can be used 2 times)
Your opponent can't attack this card until you take an action first.
Select and destroy targets on the board
Spell Immunity
Destroy one enemy with the lowest attack each turn
Target starts with 3 damage when attacking
Execute Attack1 on selected targets as they are placed on the board
Selecting and returning one of your already played Magic Cards to your hand
Gain +2 Attack on all RED creatures
When you put a card down, deal 2 damage to all targets on the board (friendly + enemy)
If destroyed, summon phoenix_egg in its place on the field
Attack 2 times in 1 turn (choose 2 targets)
Add all RED creature abilities Gain +1 Attack for every 1 damage taken
Player's magic or ability effect +1
Deal 1 damage to target enchantment and draw 1 card
Gain +2 Attack after an ally casts a spell
6Roll a 4 or higher on a die, return the target to your hand
If destroyed, summon phoenix_egg in its place on the field
Target has +1 Attack and Enrage (2 attacks per turn)
Add 3 flame_eagle cards to your hand
Attack 2 times in 1 turn (choose 2 targets) Attack +1 every turn
Bearer gains 2 armor and taunt.
Trample
All allied characters gain +2/2
Destroy the character with the lowest HP.
Spell Immunity
Taunt or Fury
The raccoon brings back from the grave a soul that has already done its job and been laid to rest, returning it to the hands of its master.
All green cards have +2 HP.
Target gains 2 HP and Taunt.
Summon a baby wolf. All Wolves +1 attack.
Roll a D6 to know your attack.
Give +2/2.
Target card gains "When an allied character enters play, destroy this".
Stealth
Paralyse target for 3 turns.
Silence target card.
Target gains +4/4 and goes to sleep for the next 2 turns.
Go in stealth if you have other characters.
This mystical green forest provides a home away from home for all Verdant heroes on the field, restoring their weary bodies and minds.
Taunt
Paralyse the next attacker.
Poison damage that deals damage over time
Regeneration